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Welcome to racing page for SCH, Carpet Racing!

2006• Spring Session Carpet Racing • Steel City Hobbies

Winter/Spring & Results Schedule
Saturday, January 7 Saturday, March 18 **Oval - at Gem City
Saturday, January 14 - **Oval - at Freddies Saturday, March 25*
Saturday, January 21 Saturday, April 1
Saturday, January 28 Saturday, April 8
Saturday, February 4 Saturday, April 15 **OUTLAW TOUR - Oval
Saturday, February 11 Saturday, April 22 **Oval - at Erie R/C
Saturday, February 18 Saturday, April 29
Saturday, February 25 Saturday, May 6 - Practice/Last Race
Saturday, March 4  
Saturday, March 11  


Fixes
Please check back frequently while we update the Race Results pages

Points
Points and other data will be compiled automatically using
RC Scoring Pro - racer information only.

*Championship and special race events will be added to the schedule.

**Suggested Races:
Freddie's Hobbies - Ohio Oval Championships
Outlaw Tour - in Gem City
>>> Outlaw Tour - SCH <<<
Outlaw Tour - in Erie R/C

9:00 AM - Doors, Track, and Registration Opens
11:30 AM - Registration Closes
11:45 AM - Track Closes, Driver's Meeting
12:00 PM - On-Road & Oval Racing Starts
Times subject to change

Late entries are accepted at race directors discretion, but will be placed in the lowest qualifier.  

Seven or fewer heats = 3 Qualifiers and 1 Main.  Resort after 2nd Qualifier.
Eight or more heats = 2 Qualifiers and 1 Main.

Track Records
Oval • Stock Sedan
All records TBD


 
 
POINTS SCORING SYSTEM
 
The 2006 Points series will be X races long. 
There will be 2 ‘throw out’ (or drops) races and the usual system of scoring points (below).
 
Your points total will be the sum of your X best results.  The remaining 2 results (drops) will be used as tiebreakers.  This will allow for racers to miss a race day due to other engagements, or to have a ‘bad day’ at the track.  Awards may be distributed throughout series.
 
Points will be scored based on a 100 point system.  The winner of the A Main in each class will receive 100 points.  2nd place will get 98, 3rd will get 96, 4th will get 94, and so on.  (2 points between each finishing position).  The Top Qualifier for each class will receive 1 bonus point. 
 
Example:  If there are 15 drivers in Stock Sedan with 8 cars in the A Main and 7 cars in the B Main, points would be distributed as follows:
 

Points Break Down
A Main 1st = 100 points B Main 1st = 84 points
A Main 2nd = 98 points
B Main 1st = 84 points
A Main 3rd = 96 points
B Main 2nd = 82 points
A Main 4th = 94 points
B Main 3rd = 80 points
A Main 5th = 92 points
B Main 4th = 78 points
A Main 6th = 90 points
B Main 5th = 76 points
A Main 7th = 88 points
B Main 6th = 74 points
A Main 8th = 86 points
B Main 7th = 72 points
 
The Top Qualifier would earn 1 bonus point.  If a racer is TQ and wins the A Main, he/she would earn 101 points.  Should that racer TQ and finish 2nd, he/she would earn 99 points, and so on.
 
This system rewards a driver for being the Top Qualifier (pole position). However, it still makes winning the main more important than finishing 2nd.
 
Tiebreakers:  the 2 drops will be used as the 1st and 2nd tiebreakers.  If two racers finish the series with an equal number of points, the 1st tiebreaker will be the highest drop.  If needed, the 2nd tiebreaker will be the 2nd drop.  Should more tiebreakers be necessary, the next-lowest remaining result for each driver would be used until the tie is broken.

 

Points Standings

• Note: Classes may be added or deleted as time goes on.

 

Weather Report

 

Track Info

412.220.7515 - Pennsylvania Store

info@steelcityhobbies.com

Contact Info

Please contact the store with any comments or suggestions.

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Copyright © 2006 - Steel City Hobbies



Last Updated: October 22, 2006



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